Illustrations based kinetic textures in the form of an Interactive 3-D cricket game
Mr. Bhargav Balu, Undergraduate student, BITS Pilani Hyderabad Campus
They had worked on bringing textures to live in a picture. We borrowed the idea of implementing kinetic motion and
thought of an application. We first implemented the floating bubbles animation as proposed (that was our minimal proposal then)
From there on we decided to implement the kinetic feature of direction & speed in an interactive 'cricket game'
Hence a cricket stadium was constructed using OpenGL libraries. We tried to replicate a real cricket field by making the elements
like bat, ball, wickets, pitch, ground, stands & side screen.
For the bat we used glucylinder and glusolidcube
for the ball we used a gluWiredSphere
the wickets were made using cylinders. all the other elements were made using polygons and quadilaterals at precise positions.
How: to play the game
The user can navigate through the stadium using various keypresses.
the possible navigation options available are: left right, up, down, roation along x,y,z axis.
Once the user is satisfied with the camera view the he/she right clicks on the screen to start the game
ball will be bowled automatically from the bowling end
the player bats and is given three different shorts using the 'left','right' & 'up' arrow keys.
Depending on where the bat key is pressed the shot is hit for a four, a six or a miss!
We have implemented the "equations of motion" for traversing of the ball.
The frame rate is set at a particular time and the screen is refreshed at regular intervals with the
updated position of the ball according to the equations of motion.
Balls are bowled in 6 different trajectories and any one of the trajectory is selected at random.
The camera view is always at the ball and this gives a feel of a real cricket game!
kine() : a function that calculates the equation of motion for distanc and speed, the effect of gravity also taken into consideration.
selectball() : a function that chooses a bowlling trajectory
animate():the heart of the code that defines the bowling region and the batting shot area
drawbubble():drawing the ball
batmove():bat shot selection
cricketground():construction of the stadium